GABE SVENTEK
2494 Heywood St, Simi Valley, CA 93065
Cell: (510) 282-1402 - E-mail: gabe@gabesventek.com
www.gabesventek.com - www.2plygraphics.com – www.linkedIn.com/in/gabesventek
SKILLS
• 3D modeling and animation with Maya, 3DS Max, Mudbox and Zbrush.
• Rigging in 3DS Max and Maya of Bipeds, Quadrupeds, Winged Creatures and Environmental Objects .
• Game Engines such as Unreal Engine, Hero Engine, Playstation Home, Vicious Engine, Torque and Paper Vision.
• UI/UX design in an intuitive, stylish and accessible manner.
• Illustration, both digital and traditional in many styles with an emphasis on gesture and weight.
• Video Editing in Final Cut Pro, Premier and After Effects.
• Animation using Flash, Director, After Effects and traditional cell animation.
EMPLOYMENT HISTORY
Total Immersion, Miracle Mile, CA 2009 to 2013
3D Generalist
• Modeled, textured and rigged characters and hard-surface objects for Augmented Reality applications
• Created various technical animations
UI/HUD Artist
• Designed numerous UI and mobile interfaces
Mass Media Games, Moorpark, CA 2010 to 2011 & 2006 to 2007
Technical Artist - Jak and Daxter Collection (PS3)
• Created pipeline and workflow for uprezzing assets to HD from PS2
• Acted as liaison between artists and programmers
3D Artist – Numerous Playstation Home items (PS3)
• Modeled, textured and rigged Companions, Clothing and Props
Technical Artist - Stuntman: Ignition (PS2)
• Troubleshot, built and tested levels
• Interfaced between us and original developer
• Led technical demonstrations teaching employees how to use tools and new methods
3D Artist - Unreleased port of Saints Row (Wii), Unreleased port of The Outfit (PSP)
• Modeled, textured and lit high poly and low poly characters, environments, props, vehicles, etc.
Brainstorm Edventures, Los Angeles, CA 2008
Lead Character Artist - Professor Brainstorm (PC)
• Modeled and rigged all characters and creatures
• Developed pipelines to maximize efficiency
• Wrote scripts to for blend shapes and animation controls etc.
Collision Studios, Venice, CA 2007
Technical Artist - Brave: A Warrior’s Tale (360/Wii/PSP)
• Tuned screen effect systems, such as DOF, bloom etc.
Brave: Shaman’s Challenge (DS)
• Created all art assets and animations
Lead Character Artist - Jumper: Griffin's Revenge (Wii/PS2), Unreleased movie based adventure game (Wii/DS)
• Modeled, textured rigged main characters and NPCs
• Developed and bug-tested all HUD/UI and rigging/skin, UI and animation pieplines
PUBLISHED GAMES
Jak and Daxter Collection (PS3)
Chicks on the Loose (iOS)
Brave: A Warrior's Tale (Wii/360)
Jumper: Griffin's Revenge (PS2)
Midway 2 (Playstation Home) (PS3)
Professor Brainstorm (PC)
Brave: Shaman’s Challenge (DS)
Stuntman: Ignition (PS2)
EDUCATION
Academy of Art, San Francisco, CA 2005
BFA in 3D Modeling, Animation, Drawing, and Sculpture
University of California, Santa Cruz, CA 1995-1998
Art, Typography, Stage Craft, and Music Production